As we would say in the theater/dance community, my logo is a bit "first choicy." In other words, the items I chose are the very first thing that came to mind (as opposed to investigating the topic to find something more interesting/novel). However, I don't think first-choicy is so bad for my second modeling assignment.
So without further ado, meet Dinso:

The goal of this assignment was to get comfortable with beveling and extruding 2-dimensional shapes. I started by making the flame and dragon tail on a 2d plane.
The white lettering is extruded -- in other words, they are 2d letters that were pulled along a third plane (with no change to the original x,y components) to provide depth. The flames and tail are beveled, which is similar to extrusion, but you can also change the x,y components as you increase the depth. In this case, I beveled inward, creating a slope towards the center of each object.
Obviously, the tail is supposed to take the place of the D in Dinso. This is a bit of a fail -- I need to find a way to close up that D.
Kind of cool and yet probably pretty boring to read about, eh?
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